What is a good way to handle equipment-based character appearance changes in a 2D auto-battler?


I’m trying to implement a 2D auto-battle system. I want my game to have many different types of equipment and body types, and I want the character’s appearance to change depending on what they equip. However, if I use traditional sprites, it seems like I would need to create an enormous number of sprite variations. What would be a good approach for handling this? ChatGPT suggested using a pre-rendered 3D-to-2D approach and mentioned Dead Cells as an example. Would this be an appropriate method for this kind of system?



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