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The History of Unity 4 – 2012 vs 2019

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Photo of White Beach in Boracay, Philippines

From breakthrough technologies to faster development and the evolution of tools, this is “The History of” series. This is where we look at what tools could do back then and their amazing transitions to now.

Game Development Summary:

  • Unity 2012 & 2019
  • Monetize,
  • Real-time Raytracing,
  • 4K,
  • High Definition Rendering Pipeline,
  • Havok physics,
  • AR,

Unity 2012

Unity 2019

View full 2019 keynote here



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