You’ve mentioned that for live service games, the team has content they’re working on for the next 2-3 patches/months. So suppose the game launched and the next 2 patches that were in the pipeline were applied and all 3 received negative feedback and negative internal metrics. What happens to the 3rd patch that was already being worked on? Is it still pushed out based on the vision prior to the negative metrics or has it already been modified based on the metrics?
It doesn’t (or at least shouldn’t) work like that. That would basically mean we were…
