Why is my ball clipping through the paddle?
I’m a young C++ developer, and it’s my first time transitioning to real programs instead of boring terminal ones like hangman or calculators.
I tried making Pong. I made 2 player paddles, a net, and a moving ball.
However, I encountered an error when I wanted to add collision detection between the paddle and the ball. I tried making my own one, but I ended up looking up code and implementing it my own way.
Here’s the code for my collision detection:
void CheckPaddleAndBallCollision(Paddle& paddle, Ball& ball)
{
if (SDL_IntersectRect(&paddle.getPaddleRect(), &ball.getBallRect(), nullptr))
{
ball.setVelocityX(-ball.getVelocityX());
}
}
I thought reversing the velocity automatically makes the ball go the opposite direction when it touches the paddle, but it’s not consistently deflecting away.
