Do game developers list any hard rules for design to avoid glitches or technical issues? For example, if the trigger to activate a save point is 12 units around the point, any wall that the save point the save point has to be 13 units wide to avoid players touching it, or a fight cannot have more than 100 NPCs loaded at once as the engine pathfinding breaks and it cannot be fixed without causing worse issues?
Yes, we absolutely have these kind of established rules. We generally call these metrics and…
