{"id":915,"date":"2026-09-08T15:05:51","date_gmt":"2026-09-08T15:05:51","guid":{"rendered":"https:\/\/x.sheep-mine.ts.net\/index.php\/how-can-i-have-tilemap-tiles-which-appear-differently-in-the-scene-and-game\/"},"modified":"2026-09-08T15:05:51","modified_gmt":"2026-09-08T15:05:51","slug":"how-can-i-have-tilemap-tiles-which-appear-differently-in-the-scene-and-game","status":"publish","type":"post","link":"https:\/\/x.sheep-mine.ts.net\/index.php\/how-can-i-have-tilemap-tiles-which-appear-differently-in-the-scene-and-game\/","title":{"rendered":"How can I have tilemap tiles which appear differently in the &#8220;Scene&#8221; and &#8220;Game&#8221; views of Unity?"},"content":{"rendered":"<p><br \/>\n<\/p>\n<p>In my Unity game, I am using a tilemap, and what I want to do is have two different tiles which have an identical texture shared between them. They have different technical functionalities, but look the same to the player.<\/p>\n<p>Thing is, that&#8217;s pretty annoying to deal with in the &#8220;Scene&#8221; view when I&#8217;m painting my tilemap, as I can&#8217;t tell the difference between the two tile types. It would be great if I were able to create textures for the tile such that they appear a certain way in the &#8220;Scene&#8221; view, so I can tell them apart, and another way in the &#8220;Game&#8221; view, or indeed, an actual build of the game.<\/p>\n<p>Is this possible to do, and if so, how?<\/p>\n<p><br \/>\n<br \/><a href=\"https:\/\/gamedev.stackexchange.com\/questions\/217405\/how-can-i-have-tilemap-tiles-which-appear-differently-in-the-scene-and-game\">Source link <\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>In my Unity game, I am using a tilemap, and what I want to do&#8230;<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1940,1328],"tags":[],"class_list":["post-915","post","type-post","status-publish","format-standard","hentry","category-tilemap","category-unity"],"_links":{"self":[{"href":"https:\/\/x.sheep-mine.ts.net\/index.php\/wp-json\/wp\/v2\/posts\/915","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/x.sheep-mine.ts.net\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/x.sheep-mine.ts.net\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/x.sheep-mine.ts.net\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/x.sheep-mine.ts.net\/index.php\/wp-json\/wp\/v2\/comments?post=915"}],"version-history":[{"count":0,"href":"https:\/\/x.sheep-mine.ts.net\/index.php\/wp-json\/wp\/v2\/posts\/915\/revisions"}],"wp:attachment":[{"href":"https:\/\/x.sheep-mine.ts.net\/index.php\/wp-json\/wp\/v2\/media?parent=915"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/x.sheep-mine.ts.net\/index.php\/wp-json\/wp\/v2\/categories?post=915"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/x.sheep-mine.ts.net\/index.php\/wp-json\/wp\/v2\/tags?post=915"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}