{"id":610,"date":"2026-09-07T15:44:54","date_gmt":"2026-09-07T15:44:54","guid":{"rendered":"https:\/\/x.sheep-mine.ts.net\/index.php\/the-history-of-unity-4-2012-vs-2019\/"},"modified":"2026-09-07T15:44:54","modified_gmt":"2026-09-07T15:44:54","slug":"the-history-of-unity-4-2012-vs-2019","status":"publish","type":"post","link":"https:\/\/x.sheep-mine.ts.net\/index.php\/the-history-of-unity-4-2012-vs-2019\/","title":{"rendered":"The History of Unity 4 \u2013 2012 vs 2019"},"content":{"rendered":"<p><br \/>\n<\/p>\n<figure class=\"wp-block-image\"><a rel=\"nofollow\" target=\"_blank\" href=\"http:\/\/bit.ly\/royaltyfreelibrary\"><img decoding=\"async\" src=\"https:\/\/gamedevelopmentdiary.wordpress.com\/wp-content\/uploads\/2019\/05\/banner_ad_game_music.gif\" alt=\"Photo of White Beach in Boracay, Philippines\" \/><\/a><\/figure>\n<p class=\"wp-block-paragraph\">\n<p class=\"wp-block-paragraph\">From breakthrough technologies to faster development and the evolution of tools, this is \u201cThe History of\u201d series. This is where we look at what tools could do back then and their amazing transitions to now. <\/p>\n<p class=\"wp-block-paragraph\">Game Development Summary:<\/p>\n<ul class=\"wp-block-list\">\n<li>Unity 2012 &#038; 2019<\/li>\n<li>Monetize, <\/li>\n<li>Real-time Raytracing, <\/li>\n<li>4K, <\/li>\n<li>High Definition Rendering Pipeline, <\/li>\n<li>Havok physics, <\/li>\n<li>AR,       <\/li>\n<\/ul>\n<p class=\"wp-block-paragraph\">\n<h2 class=\"wp-block-heading\"><span class=\"uppercase\"><strong>Unity 2012<\/strong><\/span><\/h2>\n<h2 class=\"wp-block-heading\"><span class=\"uppercase\"><strong>Unity 2019<\/strong><\/span><\/h2>\n<p class=\"has-text-align-center wp-block-paragraph\"><strong> <a rel=\"nofollow\" target=\"_blank\" href=\"https:\/\/blogs.unity3d.com\/2019\/03\/14\/next-week-at-gdc-how-to-stream-the-keynote-and-where-to-go\/\">View full 2019 keynote here <\/a><\/strong><\/p>\n<p><br \/>\n<br \/><a href=\"https:\/\/gamedevelopmentdiary.wordpress.com\/2019\/09\/17\/the-history-of-unity-4-2012-vs-2019\/\">Source link <\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>From breakthrough technologies to faster development and the evolution of tools, this is \u201cThe History&#8230;<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1153,1333,1334,1158,1159,1160,1161,763,1162,1163,1164,1165,1166,1167,1168,1169,1332,1335,1170,1336,1337,1338,1320,1339,1340,1341,1342,1328,1343,1079,1180],"tags":[],"class_list":["post-610","post","type-post","status-publish","format-standard","hentry","category-3d-game-development","category-4k","category-ar","category-computer-and-video-game-development","category-computer-game-development","category-game-design-development","category-game-design-and-development","category-game-development","category-game-development-and-design","category-game-development-design","category-game-development-program","category-game-development-programming","category-game-development-story","category-game-development-tutorial","category-game-development-tutorials","category-game-development-with-unity","category-game-engine","category-game-sound-design","category-gaming","category-havok","category-havok-physics","category-high-definition-rendering-pipeline","category-mobile-game-development","category-monetize","category-music-production","category-real-time-raytracing","category-technology","category-unity","category-unity-game-development","category-video-game-development","category-what-is-game-development"],"_links":{"self":[{"href":"https:\/\/x.sheep-mine.ts.net\/index.php\/wp-json\/wp\/v2\/posts\/610","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/x.sheep-mine.ts.net\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/x.sheep-mine.ts.net\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/x.sheep-mine.ts.net\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/x.sheep-mine.ts.net\/index.php\/wp-json\/wp\/v2\/comments?post=610"}],"version-history":[{"count":0,"href":"https:\/\/x.sheep-mine.ts.net\/index.php\/wp-json\/wp\/v2\/posts\/610\/revisions"}],"wp:attachment":[{"href":"https:\/\/x.sheep-mine.ts.net\/index.php\/wp-json\/wp\/v2\/media?parent=610"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/x.sheep-mine.ts.net\/index.php\/wp-json\/wp\/v2\/categories?post=610"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/x.sheep-mine.ts.net\/index.php\/wp-json\/wp\/v2\/tags?post=610"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}