{"id":581,"date":"2026-09-05T18:32:56","date_gmt":"2026-09-05T18:32:56","guid":{"rendered":"https:\/\/x.sheep-mine.ts.net\/index.php\/826751153836605440\/"},"modified":"2026-09-05T18:32:56","modified_gmt":"2026-09-05T18:32:56","slug":"826751153836605440","status":"publish","type":"post","link":"https:\/\/x.sheep-mine.ts.net\/index.php\/826751153836605440\/","title":{"rendered":"I read somewhere that the studio behind Star Wars: Zero Company furloughed part of their staff because they ran out of money. They are hoping that with the money from sales they can get the people back. Is this something that happens often in the game industry?"},"content":{"rendered":"<p><br \/>\n<\/p>\n<div class=\"npf_row\">\n<figure class=\"tmblr-full\" data-orig-height=\"200\" data-orig-width=\"480\"><img decoding=\"async\" src=\"https:\/\/64.media.tumblr.com\/0f2c8e9cab51d9c6f1e826d2271b2c35\/fea8334166824154-be\/s640x960\/c73e16b2577777d72386ac39d64843375fce30d1.gif\" data-orig-height=\"200\" data-orig-width=\"480\"><\/figure>\n<\/div>\n<p>I was part of an employee furlough early in my career. The studio ran out of money. &#8220;Furlough&#8221; sounds better than &#8220;laid off&#8221; &#8211; the difference is that we were technically still &#8220;employed&#8221; if the studio could ever get some money to pay us to come back, but for all practical purposes it was the same &#8211; most of us aren&#8217;t in a situation where we could go for an indefinite period without income, so we all started looking for new jobs.<\/p>\n<div class=\"npf_row\">\n<figure class=\"tmblr-full\" data-orig-height=\"351\" data-orig-width=\"840\"><img decoding=\"async\" src=\"https:\/\/64.media.tumblr.com\/069df89e7d8fa6de0575cd70b79c6d62\/fea8334166824154-7e\/s640x960\/cc281e62dfd69e26dde4adf350d2bd23331fdd97.gif\" data-orig-height=\"351\" data-orig-width=\"840\"><\/figure>\n<\/div>\n<p>Here&#8217;s the thing &#8211; every company, from the biggest to the smallest, does these kind of calculations. They have their total <b>income<\/b> (revenue, interest on investments, etc.) and their <b>burn rate<\/b> (money they must spend per month to keep everything running &#8211; salaries, rent, utilities, taxes, licensing, insurance, interest on debts, etc.). If the <b>burn rate<\/b> is greater than the <b>income<\/b>, then the company is living on a limited time and has a specific <b>runway<\/b> &#8211; that&#8217;s current cash stockpile divided by the difference between <b>income<\/b> and <b>burn rate<\/b>. The amount of <b>runway<\/b> a company has tells you how much time the company has before they must shut down.<\/p>\n<div class=\"npf_row\">\n<figure class=\"tmblr-full\" data-orig-height=\"203\" data-orig-width=\"360\"><img decoding=\"async\" src=\"https:\/\/64.media.tumblr.com\/46f1721f4b701efd8c3d48f5110c51a9\/fea8334166824154-ae\/s640x960\/1d508ce2cb64b55c748d0f5230f88cbffca1e745.gif\" data-orig-height=\"203\" data-orig-width=\"360\"><\/figure>\n<\/div>\n<p>Furloughs and layoffs happen to reduce <b>burn rate<\/b>, typically to get a longer <b>runway<\/b> for the company in hopes it can survive. Every studio <i>wants<\/i> to survive and continue to make games, but we have to deal with economic realities &#8211; employees must be paid and the money must come from somewhere. When any studio suffers economic hardship, they must often make the hard choice to reduce their burn rate in hopes of surviving to grow another day. Some manage to pull themselves back to profitability or survive in some other way (like being acquired by another company). In the situations they are unable to do so, the studio closes permanently.<\/p>\n<p>[<a rel=\"nofollow\" target=\"_blank\" href=\"https:\/\/discord.gg\/jB3R8BZ\">Join us on Discord<\/a>] and\/or [<a rel=\"nofollow\" target=\"_blank\" href=\"https:\/\/www.patreon.com\/m\/axl99_aagd\">Support us on Patreon<\/a>]<\/p>\n<p>Got a burning question you want answered?<\/p>\n<ul>\n<li>Short questions:\u00a0<a rel=\"nofollow\" target=\"_blank\" href=\"https:\/\/bit.ly\/2voZm5N\">Ask a Game Dev on Twitter<\/a><\/li>\n<li>Short questions:\u00a0<a rel=\"nofollow\" target=\"_blank\" href=\"https:\/\/bsky.app\/profile\/askagamedev.bsky.social\">Ask a Game Dev on BlueSky<\/a><\/li>\n<li>Long questions:\u00a0<a rel=\"nofollow\" target=\"_blank\" href=\"http:\/\/askagamedev.tumblr.com\/ask\">Ask a Game Dev on Tumblr<\/a><\/li>\n<li>Frequent Questions:\u00a0<a rel=\"nofollow\" target=\"_blank\" href=\"http:\/\/askagamedev.tumblr.com\/faq\">The FAQ<\/a><\/li>\n<\/ul>\n<p><br \/>\n<br \/><a href=\"https:\/\/askagamedev.tumblr.com\/post\/826751153836605440\">Source link <\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>I was part of an employee furlough early in my career. The studio ran out&#8230;<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1295,629,630],"tags":[],"class_list":["post-581","post","type-post","status-publish","format-standard","hentry","category-layoffs","category-the-business-of-video-games","category-where-the-money-goes"],"_links":{"self":[{"href":"https:\/\/x.sheep-mine.ts.net\/index.php\/wp-json\/wp\/v2\/posts\/581","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/x.sheep-mine.ts.net\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/x.sheep-mine.ts.net\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/x.sheep-mine.ts.net\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/x.sheep-mine.ts.net\/index.php\/wp-json\/wp\/v2\/comments?post=581"}],"version-history":[{"count":0,"href":"https:\/\/x.sheep-mine.ts.net\/index.php\/wp-json\/wp\/v2\/posts\/581\/revisions"}],"wp:attachment":[{"href":"https:\/\/x.sheep-mine.ts.net\/index.php\/wp-json\/wp\/v2\/media?parent=581"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/x.sheep-mine.ts.net\/index.php\/wp-json\/wp\/v2\/categories?post=581"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/x.sheep-mine.ts.net\/index.php\/wp-json\/wp\/v2\/tags?post=581"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}