{"id":1611,"date":"2026-09-12T04:26:59","date_gmt":"2026-09-12T04:26:59","guid":{"rendered":"https:\/\/x.sheep-mine.ts.net\/index.php\/827475946816815104\/"},"modified":"2026-09-12T04:26:59","modified_gmt":"2026-09-12T04:26:59","slug":"827475946816815104","status":"publish","type":"post","link":"https:\/\/x.sheep-mine.ts.net\/index.php\/827475946816815104\/","title":{"rendered":"Ask a Game Dev"},"content":{"rendered":"<p><br \/>\n<\/p>\n<div style=\"overflow:auto;\">\n<div class=\"npf_row\">\n<div class=\"npf_col\">\n<figure class=\"tmblr-full\"><a rel=\"nofollow\" target=\"_blank\" class=\"post_media_photo_anchor\" data-big-photo=\"https:\/\/64.media.tumblr.com\/2195b71e5e02b872a25cd7861c8ec702\/b4d9bd56d38b1b1f-c6\/s1280x1920\/2e519c705cad8bd1fdf7744919455553b6707f85.png\" data-big-photo-height=\"2160\" data-big-photo-width=\"3840\"><img decoding=\"async\" class=\"post_media_photo image\" src=\"https:\/\/64.media.tumblr.com\/2195b71e5e02b872a25cd7861c8ec702\/b4d9bd56d38b1b1f-c6\/s500x750\/4e4749d9f0acb39a3d3fb03bfd6f080d8436042d.png\" srcset=\"https:\/\/64.media.tumblr.com\/2195b71e5e02b872a25cd7861c8ec702\/b4d9bd56d38b1b1f-c6\/s75x75_c1\/6f7d5fadb2f7b7672b1186c006fc923caaeb7dd2.png 75w, https:\/\/64.media.tumblr.com\/2195b71e5e02b872a25cd7861c8ec702\/b4d9bd56d38b1b1f-c6\/s100x200\/ae3c3e982ca1701d552265b9b6d0c9e6c21613e4.png 100w, https:\/\/64.media.tumblr.com\/2195b71e5e02b872a25cd7861c8ec702\/b4d9bd56d38b1b1f-c6\/s250x400\/743a27bca49ccbab991bd3ed45e51427a82576f5.png 250w, https:\/\/64.media.tumblr.com\/2195b71e5e02b872a25cd7861c8ec702\/b4d9bd56d38b1b1f-c6\/s400x600\/6fac05de6f32984b7ecbada3a7e53ac7675a2e70.png 400w, https:\/\/64.media.tumblr.com\/2195b71e5e02b872a25cd7861c8ec702\/b4d9bd56d38b1b1f-c6\/s500x750\/4e4749d9f0acb39a3d3fb03bfd6f080d8436042d.png 500w, https:\/\/64.media.tumblr.com\/2195b71e5e02b872a25cd7861c8ec702\/b4d9bd56d38b1b1f-c6\/s540x810\/594283b478daed4e7ae435a7055a915900005c0a.png 540w, https:\/\/64.media.tumblr.com\/2195b71e5e02b872a25cd7861c8ec702\/b4d9bd56d38b1b1f-c6\/s640x960\/6cf2224e7a3b3cf444f491295624a7257f30abfc.png 640w, https:\/\/64.media.tumblr.com\/2195b71e5e02b872a25cd7861c8ec702\/b4d9bd56d38b1b1f-c6\/s1280x1920\/2e519c705cad8bd1fdf7744919455553b6707f85.png 1280w, https:\/\/64.media.tumblr.com\/2195b71e5e02b872a25cd7861c8ec702\/b4d9bd56d38b1b1f-c6\/s2048x3072\/869806d4382506d6781f1bcb360bdf8d0674e16e.png 2048w\" sizes=\"(max-width: 1280px) 100vw, 1280px\" alt=\"image\"\/><\/a><\/figure>\n<\/div>\n<\/div>\n<p>It doesn\u2019t actually have that much to do with Unreal Engine itself so much as it is more about how many games have a certain similar \u201clook\u201d that is characterized by realistic lighting, lower color saturation, and detailed texturing and materials on the 3D models. The reason that we associate it with Unreal Engine is because that\u2019s what Unreal Engine looks like with default settings. The majority of games with the \u201clook\u201d are using some or all of the default settings (tone mapping, post-processing, lighting, etc.) for their visuals. You can see this in many games like RoboCop: Rogue City, Immortals of Aveum, Remnant 2, and so on.<\/p>\n<div class=\"npf_row\">\n<div class=\"npf_col\">\n<figure class=\"tmblr-full\"><a rel=\"nofollow\" target=\"_blank\" class=\"post_media_photo_anchor\" data-big-photo=\"https:\/\/64.media.tumblr.com\/aca607b738904625f9db7e32fba32be4\/b4d9bd56d38b1b1f-8d\/s1280x1920\/819cfea3352d80105da9a157ee917c6fd9f205a9.png\" data-big-photo-height=\"864\" data-big-photo-width=\"1536\"><img decoding=\"async\" class=\"post_media_photo image\" src=\"https:\/\/64.media.tumblr.com\/aca607b738904625f9db7e32fba32be4\/b4d9bd56d38b1b1f-8d\/s500x750\/9c2f4e37dda4d8890fcd33ed1aab1176ee3ce78f.png\" srcset=\"https:\/\/64.media.tumblr.com\/aca607b738904625f9db7e32fba32be4\/b4d9bd56d38b1b1f-8d\/s75x75_c1\/a3505aa9cceaa52e7e52abc13a78e66eee9185bc.png 75w, https:\/\/64.media.tumblr.com\/aca607b738904625f9db7e32fba32be4\/b4d9bd56d38b1b1f-8d\/s100x200\/e916f5d6300b413b38e8fb786f0868ac9f845fc0.png 100w, https:\/\/64.media.tumblr.com\/aca607b738904625f9db7e32fba32be4\/b4d9bd56d38b1b1f-8d\/s250x400\/9bb9e7daf2cc1b0c20466964c7cec2278cec4270.png 250w, https:\/\/64.media.tumblr.com\/aca607b738904625f9db7e32fba32be4\/b4d9bd56d38b1b1f-8d\/s400x600\/5269a550fe9a7062715cd19c4ddf7d966b5e5a14.png 400w, https:\/\/64.media.tumblr.com\/aca607b738904625f9db7e32fba32be4\/b4d9bd56d38b1b1f-8d\/s500x750\/9c2f4e37dda4d8890fcd33ed1aab1176ee3ce78f.png 500w, https:\/\/64.media.tumblr.com\/aca607b738904625f9db7e32fba32be4\/b4d9bd56d38b1b1f-8d\/s540x810\/4480a1dea3373317a2f51cd6b6dfb144c50fd5e9.png 540w, https:\/\/64.media.tumblr.com\/aca607b738904625f9db7e32fba32be4\/b4d9bd56d38b1b1f-8d\/s640x960\/81ce5f29870eaf6ea9e28c721f95c9e22e5f7af1.png 640w, https:\/\/64.media.tumblr.com\/aca607b738904625f9db7e32fba32be4\/b4d9bd56d38b1b1f-8d\/s1280x1920\/819cfea3352d80105da9a157ee917c6fd9f205a9.png 1280w, https:\/\/64.media.tumblr.com\/aca607b738904625f9db7e32fba32be4\/b4d9bd56d38b1b1f-8d\/s2048x3072\/dc8fa94cb6734d813fcbcb0bb9c5c07ff19f6273.png 1536w\" sizes=\"(max-width: 1280px) 100vw, 1280px\" alt=\"image\"\/><\/a><\/figure>\n<\/div>\n<\/div>\n<p>Obviously Unreal can be (and is) used to make stylized and visually-distinct games that do not have the \u201clook\u201d. There are plenty of games where the art team took the assignment seriously and made a visually-distinct game. Some examples include:<\/p>\n<ul>\n<li>Yoshi\u2019s Crafted World<\/li>\n<li>Hi-Fi Rush<\/li>\n<li>Shin Megami Tensei V<\/li>\n<li>Fortnite<\/li>\n<li>Dragonball Fighter Z<\/li>\n<\/ul>\n<div class=\"npf_row\">\n<div class=\"npf_col\">\n<figure class=\"tmblr-full\"><a rel=\"nofollow\" target=\"_blank\" class=\"post_media_photo_anchor\" data-big-photo=\"https:\/\/64.media.tumblr.com\/0fdc5ba55b1d964686fed4478a0dfa01\/b4d9bd56d38b1b1f-51\/s1280x1920\/5142bd842f1ed999dd3a1b31f30573d7f56a2fe5.gifv\" data-big-photo-height=\"\" data-big-photo-width=\"\"><img decoding=\"async\" class=\"post_media_photo image\" src=\"https:\/\/64.media.tumblr.com\/0fdc5ba55b1d964686fed4478a0dfa01\/b4d9bd56d38b1b1f-51\/s500x750\/3d572d1abea8adb90a04874b52d70070551c384b.gifv\" srcset=\"https:\/\/64.media.tumblr.com\/0fdc5ba55b1d964686fed4478a0dfa01\/b4d9bd56d38b1b1f-51\/s75x75_c1\/d535828d2dd7e58cfe41f9654bdc601db8d1b63b.gifv 75w, https:\/\/64.media.tumblr.com\/0fdc5ba55b1d964686fed4478a0dfa01\/b4d9bd56d38b1b1f-51\/s100x200\/cb9e2bf49adcaeaa62bfb59c41559ccc3e20e425.gifv 100w, https:\/\/64.media.tumblr.com\/0fdc5ba55b1d964686fed4478a0dfa01\/b4d9bd56d38b1b1f-51\/s250x400\/8778070e761a7f1079d225cc6a7fe91b2748ba5a.gifv 250w, https:\/\/64.media.tumblr.com\/0fdc5ba55b1d964686fed4478a0dfa01\/b4d9bd56d38b1b1f-51\/s400x600\/e40f8994f6aa6ae49c173aad54929f454ff1f8f9.gifv 400w, https:\/\/64.media.tumblr.com\/0fdc5ba55b1d964686fed4478a0dfa01\/b4d9bd56d38b1b1f-51\/s500x750\/3d572d1abea8adb90a04874b52d70070551c384b.gifv 480w\" sizes=\"(max-width: 480px) 100vw, 480px\" alt=\"image\"\/><\/a><\/figure>\n<\/div>\n<\/div>\n<p>This is actually a pretty normal thing. Historically, games of the era would often share a popular \u201clook\u201d. In the early 2000s era, the \u201clook\u201d was extra bloom everywhere (Oblivion, Fable 2, etc.). The early X360\/PS3 era (mid-2000s), everything was brown and washed-out, the \u201crealistic means brown\u201d era. In the mid 2010s, we got the \u201cshiny oily\u201d era with specular lighting tuned to 11, making everything look like it had just been dunked in water (Fallout 4, Batman: Arkham Knight, Dragon Age Inquisition). These popular \u201clooks\u201d usually follow the popularization of some big technical advancement (e.g. PBR becoming popular caused the shiny oily era) and the \u201cUnreal look\u201d is no different &#8211; we\u2019re basically seeing a lot of people utilizing stock megascan data and stock lighting\/visualization settings because it\u2019s new and it\u2019s available. Eventually things will differentiate as devs get more used to the development tools, and then we\u2019ll see some new advancement become popular and then we\u2019ll start a whole new era of similar looks.<\/p>\n<p>[<a rel=\"nofollow\" target=\"_blank\" href=\"https:\/\/discord.gg\/jB3R8BZ\" target=\"_blank\">Join us on Discord<\/a>] and\/or [<a rel=\"nofollow\" target=\"_blank\" href=\"https:\/\/www.patreon.com\/m\/axl99_aagd\" target=\"_blank\">Support us on Patreon<\/a>]<\/p>\n<p>Got a burning question you want answered?<\/p>\n<\/p><\/div>\n<p><br \/>\n<br \/><a href=\"https:\/\/askagamedev.tumblr.com\/post\/827475946816815104\">Source link <\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>It doesn\u2019t actually have that much to do with Unreal Engine itself so much as&#8230;<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[2723,2721,752,2722],"tags":[2720,2718,2596,2719],"class_list":["post-1611","post","type-post","status-publish","format-standard","hentry","category-follow-the-leader","category-gaming-history","category-how-things-work","category-technical-stuff","tag-follow-the-leader","tag-gaming-history","tag-how-things-work","tag-technical-stuff"],"_links":{"self":[{"href":"https:\/\/x.sheep-mine.ts.net\/index.php\/wp-json\/wp\/v2\/posts\/1611","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/x.sheep-mine.ts.net\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/x.sheep-mine.ts.net\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/x.sheep-mine.ts.net\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/x.sheep-mine.ts.net\/index.php\/wp-json\/wp\/v2\/comments?post=1611"}],"version-history":[{"count":0,"href":"https:\/\/x.sheep-mine.ts.net\/index.php\/wp-json\/wp\/v2\/posts\/1611\/revisions"}],"wp:attachment":[{"href":"https:\/\/x.sheep-mine.ts.net\/index.php\/wp-json\/wp\/v2\/media?parent=1611"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/x.sheep-mine.ts.net\/index.php\/wp-json\/wp\/v2\/categories?post=1611"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/x.sheep-mine.ts.net\/index.php\/wp-json\/wp\/v2\/tags?post=1611"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}