{"id":1499,"date":"2026-09-11T09:29:22","date_gmt":"2026-09-11T09:29:22","guid":{"rendered":"https:\/\/x.sheep-mine.ts.net\/index.php\/designer-notes-87-caroline-marchal-part-1\/"},"modified":"2026-09-11T09:29:22","modified_gmt":"2026-09-11T09:29:22","slug":"designer-notes-87-caroline-marchal-part-1","status":"publish","type":"post","link":"https:\/\/x.sheep-mine.ts.net\/index.php\/designer-notes-87-caroline-marchal-part-1\/","title":{"rendered":"Designer Notes #87: Caroline Marchal \u2013 Part 1"},"content":{"rendered":"<p><br \/>\n<\/p>\n<div id=\"post-2355\">\n\t<!-- .entry-header --><\/p>\n<div class=\"entry-content\">\n<p class=\"wp-block-paragraph\">In this episode, Soren interviews veteran game designer Caroline Marchal, best known for her work on Heavy Rain, Beyond Two Souls, and As Dusk Falls. They discuss whether narrative games should show all paths to players, should we care if characters walk up stairs correctly, and how Heavy Rain was built for non-gamers but enjoyed the most by gamers. This episode was recorded on September 6, 2024.<\/p>\n<p class=\"wp-block-paragraph\"><strong>Games discussed:<\/strong><em> Tetris<\/em>, <em>Sonic the Hedgehog<\/em>, <em>Tomb Raider<\/em>, <em>Metal Gear Solid<\/em>, <em>Phantasmagoria<\/em>, <em>Grim Fandango<\/em>, <em>Ryzom<\/em>, <em>Omikron<\/em>, <em>Fahrenheit<\/em>, <em>Heavy Rain<\/em>, <em>Detroit Become Human<\/em>, <em>As Dusk Fall<\/em>, <em>Beyond Two Souls<\/em><\/p>\n<p class=\"wp-block-paragraph\"><a rel=\"nofollow\" target=\"_blank\" href=\"https:\/\/www.idlethumbs.net\/designernotes\/episodes\/caroline-marchal-part-1\">https:\/\/www.idlethumbs.net\/designernotes\/episodes\/caroline-marchal-part-1<\/a><\/p>\n<figure class=\"wp-block-embed is-type-rich is-provider-spotify wp-block-embed-spotify wp-embed-aspect-21-9 wp-has-aspect-ratio\">\n<p>\n<iframe title=\"Spotify Embed: Designer Notes 87: Caroline Marchal - Part 1\" style=\"border-radius: 12px\" width=\"100%\" height=\"152\" frameborder=\"0\" allowfullscreen=\"\" allow=\"autoplay; clipboard-write; encrypted-media; fullscreen; picture-in-picture\" loading=\"lazy\" src=\"https:\/\/open.spotify.com\/embed\/episode\/6fwPjTTWnqbe7mGONO6jYD?si=CWAUstUYSL-4A88H6uE0sQ&#038;utm_source=oembed\"><\/iframe>\n<\/p>\n<\/figure><\/div>\n<p><!-- .entry-content --><\/p>\n<footer class=\"entry-meta\">\n\t\tThis entry was posted in <a rel=\"nofollow\" target=\"_blank\" href=\"http:\/\/www.designer-notes.com\/category\/podcast\/\" rel=\"category tag\">Podcast<\/a> by <a rel=\"nofollow\" target=\"_blank\" href=\"http:\/\/www.designer-notes.com\/author\/soren\/\">Soren Johnson<\/a>. Bookmark the <a rel=\"nofollow\" target=\"_blank\" href=\"http:\/\/www.designer-notes.com\/designer-notes-87-caroline-marchal-part-1\/\" title=\"Permalink to Designer Notes #87: Caroline Marchal \u2013 Part 1\" rel=\"bookmark\">permalink<\/a>.<\/p>\n<\/footer>\n<p><!-- .entry-meta -->\n<\/div>\n<p><br \/>\n<br \/><a href=\"http:\/\/www.designer-notes.com\/designer-notes-87-caroline-marchal-part-1\/\">Source link <\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>In this episode, Soren interviews veteran game designer Caroline Marchal, best known for her work&#8230;<\/p>\n","protected":false},"author":1,"featured_media":1500,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1239],"tags":[],"class_list":["post-1499","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-podcast"],"_links":{"self":[{"href":"https:\/\/x.sheep-mine.ts.net\/index.php\/wp-json\/wp\/v2\/posts\/1499","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/x.sheep-mine.ts.net\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/x.sheep-mine.ts.net\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/x.sheep-mine.ts.net\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/x.sheep-mine.ts.net\/index.php\/wp-json\/wp\/v2\/comments?post=1499"}],"version-history":[{"count":0,"href":"https:\/\/x.sheep-mine.ts.net\/index.php\/wp-json\/wp\/v2\/posts\/1499\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/x.sheep-mine.ts.net\/index.php\/wp-json\/wp\/v2\/media\/1500"}],"wp:attachment":[{"href":"https:\/\/x.sheep-mine.ts.net\/index.php\/wp-json\/wp\/v2\/media?parent=1499"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/x.sheep-mine.ts.net\/index.php\/wp-json\/wp\/v2\/categories?post=1499"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/x.sheep-mine.ts.net\/index.php\/wp-json\/wp\/v2\/tags?post=1499"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}