{"id":1461,"date":"2026-09-11T06:07:23","date_gmt":"2026-09-11T06:07:23","guid":{"rendered":"https:\/\/x.sheep-mine.ts.net\/index.php\/remastering\/"},"modified":"2026-09-11T06:07:23","modified_gmt":"2026-09-11T06:07:23","slug":"remastering","status":"publish","type":"post","link":"https:\/\/x.sheep-mine.ts.net\/index.php\/remastering\/","title":{"rendered":"Remastering &#8211; Catnap Games"},"content":{"rendered":"<p><br \/>\n<\/p>\n<div>\n<p>I&#8217;m rewriting my 3 shipped games. It&#8217;s a big technical overhaul and I&#8217;m also updating some gameplay elements.<\/p>\n<p><a rel=\"nofollow\" target=\"_blank\" href=\"https:\/\/www.catnapgames.com\/devastro\/\">Devastro<\/a> was my first shipped game and it is by far the most complex one. AI, collisions, pathfinding, bots, vehicles, cutscenes, level editor&#8230; about 60000 lines of Java in total. I decided to rewrite it in C++ and convert it from PC to mobile.<\/p>\n<p><a rel=\"nofollow\" target=\"_blank\" href=\"https:\/\/www.catnapgames.com\/type-raiders\/\">Type Raiders<\/a> was my second game, also originally written in Java. The C++ rewrite is almost complete. Gameplay mechanics are pretty simple, so I can focus on getting the graphics right. I dropped the built-in level editor, since I&#8217;m not planning on making new ones.<\/p>\n<p><a rel=\"nofollow\" target=\"_blank\" href=\"https:\/\/www.catnapgames.com\/superforce\/\">Superforce<\/a> is the most recent one, already written in C++ but I completely replaced the rendering and audio code with a new engine based on <a rel=\"nofollow\" target=\"_blank\" href=\"https:\/\/github.com\/floooh\/sokol\">Sokol.<\/a> There&#8217;s another update coming with improved collision handling and gamepad support.<\/p>\n<p>\u00a0<\/p>\n<\/p><\/div>\n<p><br \/>\n<br \/><a href=\"https:\/\/www.catnapgames.com\/2025\/08\/30\/remastering\/\">Source link <\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>I&#8217;m rewriting my 3 shipped games. It&#8217;s a big technical overhaul and I&#8217;m also updating&#8230;<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-1461","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/x.sheep-mine.ts.net\/index.php\/wp-json\/wp\/v2\/posts\/1461","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/x.sheep-mine.ts.net\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/x.sheep-mine.ts.net\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/x.sheep-mine.ts.net\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/x.sheep-mine.ts.net\/index.php\/wp-json\/wp\/v2\/comments?post=1461"}],"version-history":[{"count":0,"href":"https:\/\/x.sheep-mine.ts.net\/index.php\/wp-json\/wp\/v2\/posts\/1461\/revisions"}],"wp:attachment":[{"href":"https:\/\/x.sheep-mine.ts.net\/index.php\/wp-json\/wp\/v2\/media?parent=1461"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/x.sheep-mine.ts.net\/index.php\/wp-json\/wp\/v2\/categories?post=1461"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/x.sheep-mine.ts.net\/index.php\/wp-json\/wp\/v2\/tags?post=1461"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}