{"id":1448,"date":"2026-09-11T04:58:00","date_gmt":"2026-09-11T04:58:00","guid":{"rendered":"https:\/\/x.sheep-mine.ts.net\/index.php\/designer-notes-88-caroline-marchal-part-2\/"},"modified":"2026-09-11T04:58:00","modified_gmt":"2026-09-11T04:58:00","slug":"designer-notes-88-caroline-marchal-part-2","status":"publish","type":"post","link":"https:\/\/x.sheep-mine.ts.net\/index.php\/designer-notes-88-caroline-marchal-part-2\/","title":{"rendered":"Designer Notes #88: Caroline Marchal \u2013 Part 2"},"content":{"rendered":"<p><br \/>\n<\/p>\n<div id=\"post-2365\">\n\t<!-- .entry-header --><\/p>\n<div class=\"entry-content\">\n<p class=\"wp-block-paragraph\">In this episode, Soren interviews veteran game designer Caroline Marchal, best known for her work on <em>Heavy Rain<\/em>, <em>Beyond Two Souls<\/em>, and <em>As Dusk Falls<\/em>. They discuss how much a narrative game should acknowledge that it is a game, if a 50\/50 player split for a binary choice is desirable, and whether you are in the shower or under the shower. This episode was recorded on September 6, 2024.<\/p>\n<p class=\"wp-block-paragraph\"><strong>Games discussed:<\/strong> <em>Heavy Rain<\/em>, <em>Beyond Two Souls<\/em>, <em>As Dusk Fall<\/em>, <em>Old World<\/em>, the <em>Sorcery!<\/em> series<\/p>\n<p class=\"wp-block-paragraph\"><a rel=\"nofollow\" target=\"_blank\" href=\"https:\/\/www.idlethumbs.net\/designernotes\/episodes\/caroline-marchal-part-2\">https:\/\/www.idlethumbs.net\/designernotes\/episodes\/caroline-marchal-part-2<\/a><\/p>\n<figure class=\"wp-block-embed is-type-rich is-provider-spotify wp-block-embed-spotify wp-embed-aspect-21-9 wp-has-aspect-ratio\">\n<p>\n<iframe title=\"Spotify Embed: Designer Notes 88: Caroline Marchal - Part 2\" style=\"border-radius: 12px\" width=\"100%\" height=\"152\" frameborder=\"0\" allowfullscreen=\"\" allow=\"autoplay; clipboard-write; encrypted-media; fullscreen; picture-in-picture\" loading=\"lazy\" src=\"https:\/\/open.spotify.com\/embed\/episode\/3GxPoXxUOy4UJsuQYwSnh0?si=onslGOhrSPagdaMClCvteA&#038;utm_source=oembed\"><\/iframe>\n<\/p>\n<\/figure><\/div>\n<p><!-- .entry-content --><\/p>\n<footer class=\"entry-meta\">\n\t\tThis entry was posted in <a rel=\"nofollow\" target=\"_blank\" href=\"http:\/\/www.designer-notes.com\/category\/podcast\/\" rel=\"category tag\">Podcast<\/a> by <a rel=\"nofollow\" target=\"_blank\" href=\"http:\/\/www.designer-notes.com\/author\/soren\/\">Soren Johnson<\/a>. Bookmark the <a rel=\"nofollow\" target=\"_blank\" href=\"http:\/\/www.designer-notes.com\/designer-notes-88-caroline-marchal-part-2\/\" title=\"Permalink to Designer Notes #88: Caroline Marchal \u2013 Part 2\" rel=\"bookmark\">permalink<\/a>.<\/p>\n<\/footer>\n<p><!-- .entry-meta -->\n<\/div>\n<p><br \/>\n<br \/><a href=\"http:\/\/www.designer-notes.com\/designer-notes-88-caroline-marchal-part-2\/\">Source link <\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>In this episode, Soren interviews veteran game designer Caroline Marchal, best known for her work&#8230;<\/p>\n","protected":false},"author":1,"featured_media":1449,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1239],"tags":[],"class_list":["post-1448","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-podcast"],"_links":{"self":[{"href":"https:\/\/x.sheep-mine.ts.net\/index.php\/wp-json\/wp\/v2\/posts\/1448","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/x.sheep-mine.ts.net\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/x.sheep-mine.ts.net\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/x.sheep-mine.ts.net\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/x.sheep-mine.ts.net\/index.php\/wp-json\/wp\/v2\/comments?post=1448"}],"version-history":[{"count":0,"href":"https:\/\/x.sheep-mine.ts.net\/index.php\/wp-json\/wp\/v2\/posts\/1448\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/x.sheep-mine.ts.net\/index.php\/wp-json\/wp\/v2\/media\/1449"}],"wp:attachment":[{"href":"https:\/\/x.sheep-mine.ts.net\/index.php\/wp-json\/wp\/v2\/media?parent=1448"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/x.sheep-mine.ts.net\/index.php\/wp-json\/wp\/v2\/categories?post=1448"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/x.sheep-mine.ts.net\/index.php\/wp-json\/wp\/v2\/tags?post=1448"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}