{"id":1416,"date":"2026-09-11T02:16:32","date_gmt":"2026-09-11T02:16:32","guid":{"rendered":"https:\/\/x.sheep-mine.ts.net\/index.php\/designer-notes-89-patrice-desilets-part-1\/"},"modified":"2026-09-11T02:16:32","modified_gmt":"2026-09-11T02:16:32","slug":"designer-notes-89-patrice-desilets-part-1","status":"publish","type":"post","link":"https:\/\/x.sheep-mine.ts.net\/index.php\/designer-notes-89-patrice-desilets-part-1\/","title":{"rendered":"Designer Notes #89: Patrice Desilets \u2013 Part 1"},"content":{"rendered":"<p><br \/>\n<\/p>\n<div id=\"post-2377\">\n\t<!-- .entry-header --><\/p>\n<div class=\"entry-content\">\n<p class=\"wp-block-paragraph\">In this episode, Soren interviews veteran game designer Patrice Desilets, best known for his work on <em>Prince of Persia: The Sands of Time<\/em>, the <em>Assassin\u2019s Creed<\/em> series, and <em>Ancestors: The Humankind Odyssey<\/em>. They discuss being hired as the first developer at Ubisoft Montreal, the similarities between improv theater and game design, and why he wants to remove UI from his games. This episode was recorded on April 15, 2025.<\/p>\n<p class=\"wp-block-paragraph\">Games discussed: <em>Lode Runner<\/em>, <em>Choplifter<\/em>, <em>Metroid<\/em>, <em>Legend of Zelda<\/em>, <em>Mario Kart<\/em>, <em>Hype: The Time Quest<\/em>, <em>Chrono Trigger<\/em>, <em>Donald Duck: Goin\u2019 Quackers<\/em>, <em>Prince of Persia: The Sands of Time<\/em>, <em>Rainbow Six<\/em>, the <em>Civilization<\/em> series, <em>Prince of Persia<\/em>, <em>Knockout Kings<\/em>, <em>Assassin\u2019s Creed<\/em><\/p>\n<p class=\"wp-block-paragraph\"><a rel=\"nofollow\" target=\"_blank\" href=\"https:\/\/www.idlethumbs.net\/designernotes\/episodes\/patrice-desilets-part-1\">https:\/\/www.idlethumbs.net\/designernotes\/episodes\/patrice-desilets-part-1<\/a><\/p>\n<figure class=\"wp-block-embed is-type-rich is-provider-spotify wp-block-embed-spotify wp-embed-aspect-21-9 wp-has-aspect-ratio\">\n<p>\n<iframe title=\"Spotify Embed: Designer Notes 89: Patrice Desilets - Part 1\" style=\"border-radius: 12px\" width=\"100%\" height=\"152\" frameborder=\"0\" allowfullscreen=\"\" allow=\"autoplay; clipboard-write; encrypted-media; fullscreen; picture-in-picture\" loading=\"lazy\" src=\"https:\/\/open.spotify.com\/embed\/episode\/7o3BfUUxoB5YbG3BUapL2F?si=Ip6Nl9HwQjqvVxlVwcP_MA&#038;utm_source=oembed\"><\/iframe>\n<\/p>\n<\/figure><\/div>\n<p><!-- .entry-content --><\/p>\n<footer class=\"entry-meta\">\n\t\tThis entry was posted in <a rel=\"nofollow\" target=\"_blank\" href=\"http:\/\/www.designer-notes.com\/category\/podcast\/\" rel=\"category tag\">Podcast<\/a> by <a rel=\"nofollow\" target=\"_blank\" href=\"http:\/\/www.designer-notes.com\/author\/soren\/\">Soren Johnson<\/a>. Bookmark the <a rel=\"nofollow\" target=\"_blank\" href=\"http:\/\/www.designer-notes.com\/designer-notes-89-patrice-desilets-part-1\/\" title=\"Permalink to Designer Notes #89: Patrice Desilets \u2013 Part 1\" rel=\"bookmark\">permalink<\/a>.<\/p>\n<\/footer>\n<p><!-- .entry-meta -->\n<\/div>\n<p><br \/>\n<br \/><a href=\"http:\/\/www.designer-notes.com\/designer-notes-89-patrice-desilets-part-1\/\">Source link <\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>In this episode, Soren interviews veteran game designer Patrice Desilets, best known for his work&#8230;<\/p>\n","protected":false},"author":1,"featured_media":1417,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1239],"tags":[],"class_list":["post-1416","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-podcast"],"_links":{"self":[{"href":"https:\/\/x.sheep-mine.ts.net\/index.php\/wp-json\/wp\/v2\/posts\/1416","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/x.sheep-mine.ts.net\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/x.sheep-mine.ts.net\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/x.sheep-mine.ts.net\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/x.sheep-mine.ts.net\/index.php\/wp-json\/wp\/v2\/comments?post=1416"}],"version-history":[{"count":0,"href":"https:\/\/x.sheep-mine.ts.net\/index.php\/wp-json\/wp\/v2\/posts\/1416\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/x.sheep-mine.ts.net\/index.php\/wp-json\/wp\/v2\/media\/1417"}],"wp:attachment":[{"href":"https:\/\/x.sheep-mine.ts.net\/index.php\/wp-json\/wp\/v2\/media?parent=1416"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/x.sheep-mine.ts.net\/index.php\/wp-json\/wp\/v2\/categories?post=1416"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/x.sheep-mine.ts.net\/index.php\/wp-json\/wp\/v2\/tags?post=1416"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}