{"id":1410,"date":"2026-09-11T01:41:52","date_gmt":"2026-09-11T01:41:52","guid":{"rendered":"https:\/\/x.sheep-mine.ts.net\/index.php\/designer-notes-90-patrice-desilets-part-2\/"},"modified":"2026-09-11T01:41:52","modified_gmt":"2026-09-11T01:41:52","slug":"designer-notes-90-patrice-desilets-part-2","status":"publish","type":"post","link":"https:\/\/x.sheep-mine.ts.net\/index.php\/designer-notes-90-patrice-desilets-part-2\/","title":{"rendered":"Designer Notes #90: Patrice Desilets \u2013 Part 2"},"content":{"rendered":"<p><br \/>\n<\/p>\n<div id=\"post-2382\">\n\t<!-- .entry-header --><\/p>\n<div class=\"entry-content\">\n<p class=\"wp-block-paragraph\">In this episode, Soren interviews veteran game designer Patrice Desilets, best known for his work on <em>Prince of Persia: The Sands of Time<\/em>, the <em>Assassin\u2019s Creed<\/em> series, and <em>Ancestors: The Humankind Odyssey<\/em>. They discuss why they couldn\u2019t put rewind into <em>Assassin\u2019s Creed<\/em>, the problem with designing for a meeting, and why he needed to have players beat up the pope. This episode was recorded on April 15, 2025.<\/p>\n<p class=\"wp-block-paragraph\"><strong>Games discussed:<\/strong> <em>Assassin\u2019s Creed<\/em>, <em>Prince of Persia: The Sands of Time<\/em>, the <em>Civilization<\/em> series, <em>Assassin\u2019s Creed II<\/em>, <em>Assassin\u2019s Creed: Brotherhood<\/em>, <em>1666 Amsterdam<\/em>, <em>Ancestors: The Humankind Odyssey<\/em><\/p>\n<p class=\"wp-block-paragraph\"><a rel=\"nofollow\" target=\"_blank\" href=\"https:\/\/www.idlethumbs.net\/designernotes\/episodes\/patrice-desilets-part-2\">https:\/\/www.idlethumbs.net\/designernotes\/episodes\/patrice-desilets-part-2<\/a><\/p>\n<figure class=\"wp-block-embed is-type-rich is-provider-spotify wp-block-embed-spotify wp-embed-aspect-21-9 wp-has-aspect-ratio\">\n<p>\n<iframe title=\"Spotify Embed: Designer Notes 90: Patrice Desilets - Part 2\" style=\"border-radius: 12px\" width=\"100%\" height=\"152\" frameborder=\"0\" allowfullscreen=\"\" allow=\"autoplay; clipboard-write; encrypted-media; fullscreen; picture-in-picture\" loading=\"lazy\" src=\"https:\/\/open.spotify.com\/embed\/episode\/1KqUbRoChYhirS4bKkcL0q?si=eo0akFT3Tvi5XqOUVCO8ig&#038;utm_source=oembed\"><\/iframe>\n<\/p>\n<\/figure><\/div>\n<p><!-- .entry-content --><\/p>\n<footer class=\"entry-meta\">\n\t\tThis entry was posted in <a rel=\"nofollow\" target=\"_blank\" href=\"http:\/\/www.designer-notes.com\/category\/podcast\/\" rel=\"category tag\">Podcast<\/a> by <a rel=\"nofollow\" target=\"_blank\" href=\"http:\/\/www.designer-notes.com\/author\/soren\/\">Soren Johnson<\/a>. Bookmark the <a rel=\"nofollow\" target=\"_blank\" href=\"http:\/\/www.designer-notes.com\/designer-notes-90-patrice-desilets-part-2\/\" title=\"Permalink to Designer Notes #90: Patrice Desilets \u2013 Part 2\" rel=\"bookmark\">permalink<\/a>.<\/p>\n<\/footer>\n<p><!-- .entry-meta -->\n<\/div>\n<p><br \/>\n<br \/><a href=\"http:\/\/www.designer-notes.com\/designer-notes-90-patrice-desilets-part-2\/\">Source link <\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>In this episode, Soren interviews veteran game designer Patrice Desilets, best known for his work&#8230;<\/p>\n","protected":false},"author":1,"featured_media":1411,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1239],"tags":[],"class_list":["post-1410","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-podcast"],"_links":{"self":[{"href":"https:\/\/x.sheep-mine.ts.net\/index.php\/wp-json\/wp\/v2\/posts\/1410","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/x.sheep-mine.ts.net\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/x.sheep-mine.ts.net\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/x.sheep-mine.ts.net\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/x.sheep-mine.ts.net\/index.php\/wp-json\/wp\/v2\/comments?post=1410"}],"version-history":[{"count":0,"href":"https:\/\/x.sheep-mine.ts.net\/index.php\/wp-json\/wp\/v2\/posts\/1410\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/x.sheep-mine.ts.net\/index.php\/wp-json\/wp\/v2\/media\/1411"}],"wp:attachment":[{"href":"https:\/\/x.sheep-mine.ts.net\/index.php\/wp-json\/wp\/v2\/media?parent=1410"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/x.sheep-mine.ts.net\/index.php\/wp-json\/wp\/v2\/categories?post=1410"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/x.sheep-mine.ts.net\/index.php\/wp-json\/wp\/v2\/tags?post=1410"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}