{"id":1187,"date":"2026-09-09T19:22:58","date_gmt":"2026-09-09T19:22:58","guid":{"rendered":"https:\/\/x.sheep-mine.ts.net\/index.php\/826026623291785216\/"},"modified":"2026-09-09T19:22:58","modified_gmt":"2026-09-09T19:22:58","slug":"826026623291785216","status":"publish","type":"post","link":"https:\/\/x.sheep-mine.ts.net\/index.php\/826026623291785216\/","title":{"rendered":"Ask a Game Dev"},"content":{"rendered":"<p><br \/>\n<\/p>\n<div style=\"overflow:auto;\">\n<p>In such a situation, it isn\u2019t the game itself that\u2019s toxic. We choose the words we use and the actions we take, just like we choose the buttons we press. There are options we can take as designers to modify community toxicity. Hearthstone limits player communication to emotes in game. There are plenty of automated policing programs to limit toxicity, including sending toxic players to matchmaking purgatory where they can only play with other toxic players. The most interesting method I\u2019ve heard of, however, was another MOBA called Dawngate.<\/p>\n<div class=\"npf_row\">\n<div class=\"npf_col\">\n<figure class=\"tmblr-full\"><a rel=\"nofollow\" target=\"_blank\" class=\"post_media_photo_anchor\" data-big-photo=\"https:\/\/64.media.tumblr.com\/fb5683d4491f5623f06ebf69112388b8\/c4259ce11a453dba-87\/s1280x1920\/0c7d804f0a2a0cf4e9b18cc9c16258e066cf4f29.png\" data-big-photo-height=\"675\" data-big-photo-width=\"1200\"><img decoding=\"async\" class=\"post_media_photo image\" src=\"https:\/\/64.media.tumblr.com\/fb5683d4491f5623f06ebf69112388b8\/c4259ce11a453dba-87\/s500x750\/db1894600e5263bc080bd1f9cf16db3bdefdabd6.png\" srcset=\"https:\/\/64.media.tumblr.com\/fb5683d4491f5623f06ebf69112388b8\/c4259ce11a453dba-87\/s75x75_c1\/af3c1b0664ff2e47fbfadbf9c6a581cd5740f732.png 75w, https:\/\/64.media.tumblr.com\/fb5683d4491f5623f06ebf69112388b8\/c4259ce11a453dba-87\/s100x200\/b12b9ad8e8ae56fb60ada2b0fcacc5b286aaf935.png 100w, https:\/\/64.media.tumblr.com\/fb5683d4491f5623f06ebf69112388b8\/c4259ce11a453dba-87\/s250x400\/78068169092cf7558bc8b2260b0b8c4f5a590300.png 250w, https:\/\/64.media.tumblr.com\/fb5683d4491f5623f06ebf69112388b8\/c4259ce11a453dba-87\/s400x600\/1c65769744a858d7818f3273cf3c7e323a0f14a7.png 400w, https:\/\/64.media.tumblr.com\/fb5683d4491f5623f06ebf69112388b8\/c4259ce11a453dba-87\/s500x750\/db1894600e5263bc080bd1f9cf16db3bdefdabd6.png 500w, https:\/\/64.media.tumblr.com\/fb5683d4491f5623f06ebf69112388b8\/c4259ce11a453dba-87\/s540x810\/c2118604d47dbcb21a77d4a857228cb66f6d11b7.png 540w, https:\/\/64.media.tumblr.com\/fb5683d4491f5623f06ebf69112388b8\/c4259ce11a453dba-87\/s640x960\/79a98fb29ba89396fd31a45f59e4d0c00abdadc6.png 640w, https:\/\/64.media.tumblr.com\/fb5683d4491f5623f06ebf69112388b8\/c4259ce11a453dba-87\/s1280x1920\/0c7d804f0a2a0cf4e9b18cc9c16258e066cf4f29.png 1200w\" sizes=\"(max-width: 1200px) 100vw, 1200px\" alt=\"image\"\/><\/a><\/figure>\n<\/div>\n<\/div>\n<p>Dawngate was a 2014 MOBA developed by Waystone games and published by Electronic Arts. One of its most interesting systems was that they didn\u2019t have a heavy hand when doling out punishments, but rather incentivized positive behavior through a karma system. After each match, players voted for the players they thought had positive impacts on the game. Loot, in-game currency, and experience points earned during the game were boosted based on the positive karma players received from the voting. Further, friends and premade party member votes were worth significantly less than votes from strangers to discourage gaming the system.<\/p>\n<div class=\"npf_row\">\n<div class=\"npf_col\">\n<figure class=\"tmblr-full\"><a rel=\"nofollow\" target=\"_blank\" class=\"post_media_photo_anchor\" data-big-photo=\"https:\/\/64.media.tumblr.com\/ac4f19745b6b91fec47e4ee021836307\/c4259ce11a453dba-9b\/s1280x1920\/2b295dff3028d6f9816304dfce878cfdcab6ffa5.png\" data-big-photo-height=\"400\" data-big-photo-width=\"850\"><img decoding=\"async\" class=\"post_media_photo image\" src=\"https:\/\/64.media.tumblr.com\/ac4f19745b6b91fec47e4ee021836307\/c4259ce11a453dba-9b\/s500x750\/485da85c5806620924db0d89a29b888bd82bb668.png\" srcset=\"https:\/\/64.media.tumblr.com\/ac4f19745b6b91fec47e4ee021836307\/c4259ce11a453dba-9b\/s75x75_c1\/763869424d54dbd17762ff0295eb229f32b4ca09.png 75w, https:\/\/64.media.tumblr.com\/ac4f19745b6b91fec47e4ee021836307\/c4259ce11a453dba-9b\/s100x200\/f7955a8fba25a0e246d93ceee3b17b1f1cc367ab.png 100w, https:\/\/64.media.tumblr.com\/ac4f19745b6b91fec47e4ee021836307\/c4259ce11a453dba-9b\/s250x400\/056afea3bb9d077eef1c1809c7f266b0154bc193.png 250w, https:\/\/64.media.tumblr.com\/ac4f19745b6b91fec47e4ee021836307\/c4259ce11a453dba-9b\/s400x600\/b8015294de9147a37c1f1a44366b3ef5a3bace50.png 400w, https:\/\/64.media.tumblr.com\/ac4f19745b6b91fec47e4ee021836307\/c4259ce11a453dba-9b\/s500x750\/485da85c5806620924db0d89a29b888bd82bb668.png 500w, https:\/\/64.media.tumblr.com\/ac4f19745b6b91fec47e4ee021836307\/c4259ce11a453dba-9b\/s540x810\/e641713cbc3a58ba6617a311201cc1aec2a0f7ee.png 540w, https:\/\/64.media.tumblr.com\/ac4f19745b6b91fec47e4ee021836307\/c4259ce11a453dba-9b\/s640x960\/ee54571c7c1242aad7f9c9cddadd0b4ebc87cbd6.png 640w, https:\/\/64.media.tumblr.com\/ac4f19745b6b91fec47e4ee021836307\/c4259ce11a453dba-9b\/s1280x1920\/2b295dff3028d6f9816304dfce878cfdcab6ffa5.png 850w\" sizes=\"(max-width: 850px) 100vw, 850px\" alt=\"image\"\/><\/a><\/figure>\n<\/div>\n<\/div>\n<p>As Charlie Munger famously said, \u201cShow me the incentive and I\u2019ll show you the outcome\u201d. Because Dawngate heavily incentivized players to help their peers out, the game is rightfully remembered as having one of the least toxic online communities ever.<\/p>\n<p>[<a rel=\"nofollow\" target=\"_blank\" href=\"https:\/\/discord.gg\/jB3R8BZ\" target=\"_blank\">Join us on Discord<\/a>] and\/or [<a rel=\"nofollow\" target=\"_blank\" href=\"https:\/\/www.patreon.com\/m\/axl99_aagd\" target=\"_blank\">Support us on Patreon<\/a>]<\/p>\n<p>Got a burning question you want answered?<\/p>\n<\/p><\/div>\n<p><br \/>\n<br \/><a href=\"https:\/\/askagamedev.tumblr.com\/post\/826026623291785216\">Source link <\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>In such a situation, it isn\u2019t the game itself that\u2019s toxic. We choose the words&#8230;<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[2128,2344,753,2343],"tags":[2124,2342,2074,2341],"class_list":["post-1187","post","type-post","status-publish","format-standard","hentry","category-community-management","category-community-toxicity","category-design-principles","category-moba","tag-community-management","tag-community-toxicity","tag-design-principles","tag-moba"],"_links":{"self":[{"href":"https:\/\/x.sheep-mine.ts.net\/index.php\/wp-json\/wp\/v2\/posts\/1187","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/x.sheep-mine.ts.net\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/x.sheep-mine.ts.net\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/x.sheep-mine.ts.net\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/x.sheep-mine.ts.net\/index.php\/wp-json\/wp\/v2\/comments?post=1187"}],"version-history":[{"count":0,"href":"https:\/\/x.sheep-mine.ts.net\/index.php\/wp-json\/wp\/v2\/posts\/1187\/revisions"}],"wp:attachment":[{"href":"https:\/\/x.sheep-mine.ts.net\/index.php\/wp-json\/wp\/v2\/media?parent=1187"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/x.sheep-mine.ts.net\/index.php\/wp-json\/wp\/v2\/categories?post=1187"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/x.sheep-mine.ts.net\/index.php\/wp-json\/wp\/v2\/tags?post=1187"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}