{"id":1082,"date":"2026-09-09T02:57:36","date_gmt":"2026-09-09T02:57:36","guid":{"rendered":"https:\/\/x.sheep-mine.ts.net\/index.php\/data-driven-board-six-player-strategy-sente\/"},"modified":"2026-09-09T02:57:36","modified_gmt":"2026-09-09T02:57:36","slug":"data-driven-board-six-player-strategy-sente","status":"publish","type":"post","link":"https:\/\/x.sheep-mine.ts.net\/index.php\/data-driven-board-six-player-strategy-sente\/","title":{"rendered":"How Oxobox Games built a data-driven board to power Sente\u2019s six-player strategy | Unity"},"content":{"rendered":"<p><br \/>\n<\/p>\n<div>\n<h2>From a tabletop hobby to a decade-plus in Unity<\/h2>\n<p><em>Sente<\/em> is Oxobox\u2019s first game; the studio also works in film and TV post-production, providing subtitling, dubbing, and quality control for the entertainment industry. However, <em>Sente<\/em> actually predates the studio completely. The original idea grew from sketches and paper prototypes the team \u2013\u00a0who are friends outside work \u2013\u00a0started tinkering with in the 1990s, based on an idea from game designer Javier Mrad. The first playable attempts were built in Flash as a two-player game, with a brief detour into HTML5 canvas before they landed on Unity.<\/p>\n<p>\u201cI kind of felt at home with Unity right away, though I\u2019m not sure why \u2013 I don\u2019t even remember what it was about Flash that felt similar,\u201d Fernando says. \u201cAt the time, Unity also supported JavaScript, which felt a lot friendlier than jumping straight into C++ for something like Unreal Engine. Once JavaScript and Boo were deprecated, we moved over to C# for good \u2013 and I still love working in Unity today.\u201d<\/p>\n<p>That jump to Unity (starting out in 4.0 LTS, as Fernando recalls) is also when <em>Sente<\/em> moved from a 2D prototype to the fully 3D board players see today. The team has kept upgrading ever since, and now develops <em>Sente<\/em> in Unity 6.<\/p>\n<\/div>\n<p><br \/>\n<br \/><a href=\"https:\/\/unity.com\/blog\/data-driven-board-six-player-strategy-sente\">Source link <\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>From a tabletop hobby to a decade-plus in Unity Sente is Oxobox\u2019s first game; the&#8230;<\/p>\n","protected":false},"author":1,"featured_media":1083,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-1082","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/x.sheep-mine.ts.net\/index.php\/wp-json\/wp\/v2\/posts\/1082","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/x.sheep-mine.ts.net\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/x.sheep-mine.ts.net\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/x.sheep-mine.ts.net\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/x.sheep-mine.ts.net\/index.php\/wp-json\/wp\/v2\/comments?post=1082"}],"version-history":[{"count":0,"href":"https:\/\/x.sheep-mine.ts.net\/index.php\/wp-json\/wp\/v2\/posts\/1082\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/x.sheep-mine.ts.net\/index.php\/wp-json\/wp\/v2\/media\/1083"}],"wp:attachment":[{"href":"https:\/\/x.sheep-mine.ts.net\/index.php\/wp-json\/wp\/v2\/media?parent=1082"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/x.sheep-mine.ts.net\/index.php\/wp-json\/wp\/v2\/categories?post=1082"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/x.sheep-mine.ts.net\/index.php\/wp-json\/wp\/v2\/tags?post=1082"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}