How can I have tilemap tiles which appear differently in the “Scene” and “Game” views of Unity?
In my Unity game, I am using a tilemap, and what I want to do is have two different tiles which have an identical texture shared between them. They have different technical functionalities, but look the same to the player.
Thing is, that’s pretty annoying to deal with in the “Scene” view when I’m painting my tilemap, as I can’t tell the difference between the two tile types. It would be great if I were able to create textures for the tile such that they appear a certain way in the “Scene” view, so I can tell them apart, and another way in the “Game” view, or indeed, an actual build of the game.
Is this possible to do, and if so, how?
