Pixel Perfect Camera distorts my isometric game
I am a beginner in Unity and am trying to make a 2D isometric game. I am trying to use the Pixel Perfect Camera component from the 2D Pixel Perfect package, but on Play mode the view of my isometric tiles and sprites gets distorted from ratio 2:1 to 1:1.
How it looks with the Pixel Perfect enabled:

How it looks with the Pixel Perfect disabled:

I need the Pixel Perfect camera because I am trying to keep the UI pixelation consistent with the rest of the game and have it move with the main camera.
- All my sprites are with PPU 32
- My Pixel Perfect PPU is set to 32
- No matter what resolution I put, the problem is there, but I wanted it to be 512×216.
- I am using an Isometric Grid with 1:0.5 ratio for the background tiles. The tiles are drawn isometric and the camera is not tilted.
- I tried all the settings on the Pixel Perfect Camera, but none made significant difference.
I am not very good with sizing and resolutions and am trying to understand better. It feels like I am missing something obvious.

