How to make an open-source Unity game with non-open-source assets?
This is a followup to this question.
Suppose I write a game in Unity, and use some assets from the Unity Asset Store. All assets are free to download, but have the “Standard Unity Asset Store EULA”.
I understand that I am not allowed to put them in the game’s public Github repository, as this would violate the license. Still, I want to make it as easy as possible for people to download and built my game from Github.
One way to do it is to write an installation guide, explaining the users what assets exactly they should download and where to put them so that they can build the project.
Is there a way to automate this process? Maybe a script that automatically downloads and installs specific assets?
